7 Days To Die How To Turn On Flashlight
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| Flashlight | |
|---|---|
| |
| Basic Information | |
| Removed : {{{removed_version}}} | |
| Group | Decor/Miscellaneous |
| Category | Weapon |
| Type | Melee Weapon |
| Boodle Container | |
| Gear Slot | |
| Covering Attribute | |
| Block Properties | |
| Striking Points | |
| Storage Slots | |
| Lockable | |
| Horizontal Back up | |
| Mass | |
| Light Opacity | |
| Upgrades to | |
| Breaks to | |
| Weapon/Tool Backdrop | |
| Entity Damage | 7.2 |
| Power Set on Entity Damage | |
| Block Damage | six |
| Power Attack Block Damage | |
| Range | 2 |
| Constructive Range | |
| Explosion Range Entities | |
| Explosion Range Blocks | |
| Attacks per Minute | 65 |
| Rounds per Minute | |
| Reload Time | |
| Ammo Type | |
| Velocity | |
| Magazine Size | |
| Stamina Usage | 11.four |
| Power Attack Stamina Usage | |
| Damage Multiplier: Earth | 0.v |
| Harm Multiplier: Metal | 0.5 |
| Damage Multiplier: Stone | 0.5 |
| Damage Multiplier: Woods | 1 |
| Butcher Tool | |
| Butcher Damage Multiplier | |
| Butcher Resource Multiplier | |
| Disassemble Tool | |
| Vehicle Backdrop | |
| Vehicle Speed | |
| Vehicle Sprint Speed | |
| Seats | |
| Protection Properties | |
| Cold Resist | |
| Estrus Resist | |
| Waterproof | |
| Armor Rating | |
| Elemental Protection | |
| Consequence Protection | |
| Mobility Reduction | |
| Stamina Regen Reduction | |
| Dissonance Increase | |
| Consumption Furnishings | |
| Effect on Fullness | |
| Effect on Hydration | |
| Outcome on max Stamina | |
| Consequence on Stamina regen | |
| Result on Health | |
| Result on Max Wellness | |
| Cures | |
| Cure Percentage | |
| Buff | |
| Buff Outcome | |
| Buff Duration | |
| Dysentery Chance (%) | |
| Characteristic Backdrop | |
| Immovability (Min Quality) | |
| Immovability (Max Quality) | |
| Degradation per Utilize | |
| Mod Type | |
| Uniform Mods | |
| Repaired Using | Repair Kit |
| Electrical Power Required | |
| Unlocks | |
| Base Toll | |
| Max Stack | 1 |
| Scrapping/Forging Properties | |
| Scrappable | |
| Scraps into | |
| Meltable | No |
| Material | |
| Flammable | No |
| Burn Time | |
| Farming Backdrop | |
| Crop produced | |
| Seed used | |
| Time to grow | |
| Obtaining | |
| Obtainable Through | Crafting, Looting, Trading |
Clarification [ ]
A Flashlight is an item which can be crafted at a Workbench or plant in houses and buildings around the map, usually inside Suitcases. It is possible to arts and crafts 1 and it tin exist acquired by scavenging and looting. It can be used as both a source of light, and a very weak melee weapon. A Flashlight cannot be melted or used as a source of Combustible fuel.
Uses [ ]
As a Tool [ ]
As a tool it tin be used equally a light source and is controlled past using the F key to switch it on and off. To exist able to use a Flashlight you must equip it and have hold of it in your paw, it can and then be used to cast light into dark areas. The downside to this is that, while you are using i y'all are unable to carry a decent weapon, leaving yous vulnerable to assail from Zombies. A better culling is the Helmet Calorie-free Mod, which tin can be put on headgear and commonly found on Mining Helmets, or a Weapon Flashlight Mod, which can be put on a gun.
As a Weapon [ ]
During combat a Flashlight is an ineffective short range weapon and tin kill an average Zombie with nine direct hits to the head or 17 hits or more to the body. It is more effective against a single Zombie and volition not be very effective when dealing with even a pocket-size group of Zombies at shut quarters. It can be used more effectively against single zombies when combined with the stealth of crouching to launch a sneak attack.
Used in [ ]
Crafting [ ]
Flashlights can exist used to craft Helmet Light Mods and Weapon Flashlight Mods, both of which provides a calorie-free source while still being able to equip a decent weapon to defend against zombies.
Recipes
The following recipes require Flashlight:
| Particular | Required Materials |
|---|
Crafting [ ]
Crafted at a Workbench.
| 1* Forged Iron | At a Workbench | for 00′ 42" | Produces {{{yield}}} | ||
|---|---|---|---|---|---|---|
| [[File:|75px|link=]] | {{{itemcount2}}}* [[{{{linkname2}}}]] | |||||
| x* Electrical Parts | |||||
| 4* Duct Tape | |||||
| 4* Chip Polymers | |||||
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| [[File:{{{image10}}}|75px|link={{{linkname10}}}]] | {{{itemcount10}}}* [[{{{linkname10}}}]] |
| Quality 1 | Quality 2 | Quality iii | Quality 4 | Quality 5 | |
|---|---|---|---|---|---|
| | 1 | 1 | 2 | ii | iii |
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| | 10 | fifteen | xx | 25 | 30 |
| | 4 | half dozen | eight | 10 | 12 |
| | 4 | half-dozen | viii | 10 | 12 |
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Notes [ ]
- A Flashlight, every bit with all light sources, will not stop Zombies running at night.
- A Flashlight cannot be used in conjunction with a Mining Helmet. The light will alternating betwixt helmet and flashlight.
Source: https://7daystodie.fandom.com/wiki/Flashlight

Workbench
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